Maplestory Attack Vs Crit Dmg

1 – Wild Rage +5%, +10%, +15% Damage (Demon Avenger) Damage is the most important stat in Maplestory at the end of the day, making Wild Rage an incredible link skill. 2 – Elementalism +5%, +10% Damage (Kanna) Similar to Wild Rage, Kanna’s link skill, Elementalism, gives a permanent damage boost but caps at level 2. Inner Ability can be a big boost to your damage and really round out your character in terms of what it needs, like critical rate or attack speed. This guide will tell you the best Inner Abilities for every class in the game assuming you have legendary Inner Ability. ATK Increase Increases attack by 10% in Mu Lung Dojo. 500 Crit DMG Increase Increases critical damage by 10% in Mu Lung Dojo. 500 Crit Rate Increase Increases critical rate by 10% in Mu Lung Dojo. MapleStory M Wiki is a FANDOM Games Community. View Mobile Site. You can help MapleStory M Wiki by expanding it. This article is a stub. Been wondering if boss atk or crit damage will do more damage to boss? Me too, today i cleared Normal Zak twice with almost same stats weapon that i could fi.

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DmgAttack
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Maplestory M Phy Atk Vs Crit Dmg

How much does “Final Damage” matter?

edited May 2019 in General Chat

Maplestory Attack Vs Crit Dmg Vs

So while this post comes off of a recent set of patch notes for KMS, this has raised a question about Maplestory as a whole that I wanted to ask about.
In the update, the % Damage on Dawn Warrior’s “Rising Sun” skill, and the boost it gets from the “Master of the Sword” passive is being changed to % Final Damage on the basis of “it helps Dawn Warrior scale better, consistently.”
My question comes in two parts, and I hope I can articulate it correctly.
1) How big of a different is changing 55% damage to 55% Final Damage?
2) If I’m losing 55% of my current damage, but 55% of my final damage is being boosted, do I come out doing more damage, or less damage?
Basically this boils down to how does % Damage scale vs. % Final Damage, which skill is better, and why does this change make Dawn Warrior better at higher levels?
Here’s Dawn Warrior’s current skills in question:
Here’s the changes to the skills:
I think the overall damage buff is still the same, going from 55% damage on Rising Sun to 55% Final Damage, but I could be wrong. I don’t think that changes the question.
Attack

Comments

  • Final Damage is calculated after all other calculations if I recall correctly, but overall it buffs you pretty well. I play a class with NO Final damage currently, although we will finally get a buff soon.
  • Final Damage is calculated after all other calculations if I recall correctly, but overall it buffs you pretty well. I play a class with NO Final damage currently, although we will finally get a buff soon.

    So then if my pure damage is being removed and then final damage is being added in its place (going from 55% DMG to 55% Final DMG), is it a net positive, net negative, or stays the same?
  • It's a net positive, I believe. Final damage is, quite literally, a final boost to your damage after everything else; crit damage, boss damage, damage % itself, ignored defense, all of it.
    I don't think I explained it right, but final damage is a very nice thing to have.
  • %Final damage stack multiplicatively with other source of final damage.
    %Damage/%damage vs boss stack additively with other sources of %Damage/%damage vs boss.
    Portion of the damage formula
    ... * (1 + %damage + % damage vs boss) * (1 + %final damage source 1) * (1 + %final damage source 2) *
    (1 + %final damage source 3) * (1 + %final damage source 4) * ...
    Basically they are slowing down the diminishing returns of getting more %damage/%damage vs bosses from equipment/skills/legion/link skills
  • Short Answer: Dmg <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Final Dmg. This is a HUGE buff to DW, a class that had 0% final dmg.
    Overall dmg of DW will increase significantly from this buff
  • Short Answer: Dmg <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Final Dmg. This is a HUGE buff to DW, a class that had 0% final dmg.
    Overall dmg of DW will increase significantly from this buff

    I was thinking that would be a huge buff, but it’s nice to hear it put like this. Hopefully we don’t end up having to wait too long for this to be implemented. Really looking forward to it!

Maplestory M Crit Attack Vs Crit Dmg

NOTICE: As of November 30, 2016 (GMS v178 - Limitless), the visual damage range cap has been raised to 99,999,999. The primary motivation behind the creation of this tool was to enable accurate computation of damage ranges beyond 2m~2m. Thus, this damage calculator is essentially obsolete, except in the following situations: (1) players are able to surpass 99,999,999 damage range, and (2) for players who wish to calculate damage ranges based on hypothetical upgrades or downgrades in equipment, skills, and/or stats. In addition, final damage is now included in the damage range calculation; if your class has a skill that gives final damage, you should fill in your % FINAL DMG in the designated box.

A common misconception in MapleStory is that the maximum damage range is 2m~2m. While this is the maximum displayed damage range, there is no bound on the actual damage range. The creation of this tool was motivated by this fact, and is intended to allow funded players to monitor the effects of their upgrades after 2m~2m range. As such, this calculator is optimized for high-level players. In particular, it is assumed that the character has maxed out all mastery and relevant passive skills all the way through 4th job.

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