Blender Car Modeling Tutorial Pdf

Chris Plush Free Tutorial. This is a free chapter from my upcoming course Master Car Creation in Blender. In this chapter we’ll be modeling the car tire for a Corvette Stingray and you’ll learn about using modifiers for an efficient workflow in building models. Download the project files below to get started: Download the Project Files.

  1. Select the car model. Just make sure high-poly model is hidden. Only our low-poly car model and plane should be in the scene. Set UV channel to 1. In the Output tab, under the table click on Add.; Click on VRayGlobalIllumination, and then Add Elements. Also check if other settings (not mentioned) match yours.
  2. BLENDER SOFTWARE. Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—. Modeling, rigging, animation, simulation, rendering, compositing.

In this series of PDF tutorials I will show you, from start to finish how to make a fairly complex game in the Blender game engine. You will need to have a few Blender skills such as basic modelling, but I do give lots of info about every other aspect of making the game.

At first your will be “plugging in” pre-written scripts to get your objects to perform correctly, but later I will be showing how to write your own Python scritps for the BGE.

I will be covering many aspects including basic A.I. game objectives, multiple missions, switching meshes and using dictionaries to store information. You will learn how to save and load games, as well as how to add a HUD and mini map to your game.

The tutorials are as follows:

Blender Car Modeling Tutorial Pdf
  1. Making a game model using projected texture baking.
  2. Basic player movement for a helicopter.
  3. Weapons management, including enemy damage and player ammo.
  4. Coming soon.

Here’s the first tutorial:
BGE Tutorial Part One.pdf (1010 KB)

and here is the second:
BGE tutorial 2.pdf (880 KB)

Here’s the Blend file to go with Tutorial 2.

Blender Car Modeling Tutorial Pdf Free

And the python script. Copy and paste it to your blend file and name it cobra.py