Tony La Russa Baseball | |
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Developer(s) | Beyond Software, Inc. (now known as Stormfront Studios) |
Publisher(s) | Strategic Simulations, Inc. (Tony La Russa's Ultimate Baseball and Tony La Russa Baseball II) Maxis (Tony La Russa Baseball 3 and Tony La Russa Baseball 4) Electronic Arts, Inc. (Tony La Russa Baseball and Tony La Russa Baseball '95) |
Composer(s) | Jerry Martin George Sanger (C64, DOS) |
Platform(s) | Commodore 64 (Tony La Russa's Ultimate Baseball) Sega Genesis (Tony La Russa Baseball and Tony La Russa Baseball '95) MS-DOS (all except the Genesis titles.) Microsoft Windows (Tony La Russa Baseball 4) |
Release | 1991 |
Genre(s) | Sports |
Mode(s) | Single player, Two player, Computer vs. Computer |
Tony La Russa Baseball is a baseballcomputer and video game consolesports game series (1991-1997), designed by Don Daglow, Michael Breen, Mark Buchignani, David Bunnett and Hudson Piehl and developed by Stormfront Studios. The game appeared on Commodore 64, PC, and Sega Genesis, and different versions were published by Electronic Arts, SSI and Stormfront Studios. The artificial intelligence for the computer manager was provided by Tony La Russa, then manager of the Oakland Athletics and later the St. Louis Cardinals. The game was one of the best-selling baseball franchises of the 1990s.
The game was based on the baseball simulation methods Daglow evolved through the Baseball mainframe computer game (1971) (the first computer baseball game ever written), Intellivision World Series Baseball (1983) and Earl Weaver Baseball (1987).
- 1992 AL Manager of the Year (1st) 1994 AL Manager of the Year (4th) 1996 NL Manager of the Year (3rd) 2000 NL Manager of the Year (2nd) 2001 NL Manager of the Year (4th) 2002 NL Manager of the Year (1st) 2004 NL Manager of the Year (2nd) 2005 NL Manager of the Year (2nd) 2008 NL Manager of the Year (5th).
- Description of Tony La Russa Baseball II. Stormfront's underrated Tony La Russa series continues with Tony La Russa Baseball II, an astounding sequel that features numerous enhancements that makes a great game even better. The innovative 'fly ball cursor' is even more easier to use this time around, and there is a ton of updated statistics.
TLB refined many of the simulation elements of Earl Weaver Baseball, and introduced a few 'firsts' of its own:
- User Interface and the Fly Ball Cursor -- Prior to Intellivision World Series Baseball in 1983 all hits in baseball games were grounders, since there was no way to display the ball in flight in 3D. After World Series Baseball, from 1983-1990 games had fly balls but used a ball-shaped shadow to trace the ball's path on the ground. This made catching fly balls difficult, since users couldn't tell how high the ball was if it was off the screen. In La Russa Daglow designed a circular Fly Ball Cursor that appeared where the ball was going to land, and grew or diminished in size based on the height of the ball. If the wind was blowing the cursor would move its location to reflect the changing course of the ball. The Fly Ball Cursor introduced real fly balls and pop-ups to computer baseball games, eliminating the last segment of the sport that had never been simulated accurately. Every graphic baseball game published since 1991 has used some variation on Daglow's Fly Ball Cursor for outfield play.
- Fantasy Draft -- La Russa was the first computer baseball game to allow users to conduct drafts and set up their own leagues, all with access to the game's comprehensive player statistics. Tony La Russa would draft on behalf of all non-human users in a league, and users could tune the AI draft strategy uniquely for each team. The draft features were enhanced in later versions.
- Head-to-Head Stats and Simulation Accuracy -- La Russa was the first baseball game to offer accurate stats for each individual pitcher against each individual hitter, data that actual managers use extensively in the dugout. Player stats and ratings were supplied by baseball sabermetrics pioneers John Thorn and Pete Palmer.
- Baseball stadiums -- Ballparks in the game were larger and more richly detailed than any prior game. Add-on disks allowed users to play in real Major League ballparks.
- AI -- In contrast to many sports celebrities who merely lent their names to games, Tony La Russa spent extensive sessions over a period of years working to make the game's artificial intelligence as accurate as possible. The team leveraged the lessons learned working with Earl Weaver to make the 'baseball manager as game designer' feedback loop even more efficient.
The first version of La Russa, Tony La Russa's Ultimate Baseball, was released almost exactly twenty years after the first playable version of Baseball went live at Pomona College in 1971.
Games[edit]
Jun 06, 2021 Tony La Russa is second on the managerial career wins list with 2, 764. Email Newsletters TribLIVE's Daily and Weekly email newsletters deliver the news you want and information you need, right to. Use Keyboard and Mouse, manual is attached below for copy protection. Tony La Russa Baseball II Description Tony La Russa Baseball is a baseball computer and video game console simulation game (1991-1997), designed by Don Daglow, Mark Buchignani, David Bunnett and Hudson Piehl and developed by Stormfront Studios.
- Tony La Russa's Ultimate Baseball (1991)
- Tony La Russa's Ultimate Baseball: Ultimate Expansion Disk (1991)
- Tony La Russa Baseball (1993)
- Tony La Russa Baseball II (March 1993)[1]
- La Russa Baseball '95 (1994)
- Tony La Russa Baseball 3 (1995)
- Tony La Russa Baseball '96 (1996)
- Tony La Russa Baseball 4 (1997)
Reception[edit]
Computer Gaming World in 1993 stated that Tony La Russa Baseball 2 was especially strong in league play. Although citing several bugs and stating that the action game 'is not as clean as it should be', the magazine concluded that 'this is quite simply the best baseball game on the market'.[2]
A reviewer for Electronic Gaming Monthly gave La Russa Baseball '95 a 70%, commenting that 'The controls for the pitcher and the batter need some work. Animations of players are neat, but they slow down a bit. An okay revision from last year.'[3]
In 1996, Computer Gaming World declared Tony La Russa Baseball 3 the 128th-best computer game ever released.[4]
See also[edit]
Tony Larussa Baseball 2 Online
- Baseball mainframe computer game
References[edit]
- ^'PC Zone Magazine'. PC Zone. No. 1. April 1993. p. 9. Retrieved July 3, 2017.
- ^Poulter, Wallace (June 1993). 'Strategic Simulations Puts Tony La Russa Baseball 2 in the Big Leagues'. Computer Gaming World. p. 24. Retrieved 7 July 2014.
- ^'La Russa '95'. Electronic Gaming Monthly. Ziff Davis (63): 164. October 1994.
- ^Staff (November 1996). '150 Best (and 50 Worst) Games of All Time'. Computer Gaming World (148): 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
- Rielly, Edward J. (2005). Baseball: An Encyclopedia of Popular Culture, Lincoln, NE:University of Nebraska Press. ISBN0-8032-9005-5.
- La Russa II at MobyGames
- La Russa 3 at MobyGames
- > >
- Tony La Russa Baseball II
Description of Tony La Russa Baseball II
Stormfront's underrated Tony La Russa series continues with Tony La Russa Baseball II, an astounding sequel that features numerous enhancements that makes a great game even better.
The innovative 'fly ball cursor' is even more easier to use this time around, and there is a ton of updated statistics and exciting new coaching features that makes the 'simulation' aspect of the game much more complete. As in the first game, TLRB II lets you control any US baseball team of your choice and lead them to the World Cup. If you prefer managing a league of your own creation, the Fantasy Draft feature allows up to 30 gamers to trade, bargain, and exchange major league players to create their own individual teams.
Other features include all new 256-color graphics, expanded statistical accuracy, individual player portraits, and play-by-play commentary. Suffice to say that if you like the first game, you'll love TLRB II. It's a great update to an underrated classic, and bodes well for the series that ended up having 3 more sequels, with the last one released in 1997. Highly recommended!
Note: One of the download is the 'fully-loaded' version of TLRB II that includes all 3 official add-ons: the Fantasy Draft, 1992 players' updated statistics, and stadiums add-on disk that feature 28 (!) new stadiums. Go ball!*
Review By HOTUD
Captures and Snapshots
Screenshots from MobyGames.com
Comments and reviews
Tom2020-11-220 point
Game works perfectly fine in Dosbox 0.74. I was also playing the game with no sound, nothing ever froze on me. You need to run SOUND at the dos prompt to configure sound for the game.
Not sure how to get the 92 roster, so I was stuck using classic players. You can rename them but the picture goes with the name on the roster. So you change out Pat Dobson for Chris Hoiles, well you have to change all the stats, DOB, bats R or L, pitches R or L, but still have a picture of Pat Dobson lol.
How do you get the 1992 roster for the game here?
Ntn2020-03-290 point
One of my favorite baseball games. And this is the fully loaded version. If you want the 92 rosters you have to load the 92 league or else it will be the classic players. You also have to assign the stadiums or else it just uses the generic ones. I had to run a sound card configuration program first because it was freezing up. You will need the manual to play the game. Also some of the actions aren’t intuitive like playing a league game so the manual comes in handy when you get stuck.
BillyJoeGopher2018-06-220 point
ADMIN, thank you!!! I can't believe you went out and found the correct 'fully loaded' version! I've been looking EVERYWHERE for it!!
You are a wonderful and generous human being. I can't tell you how happy this had made me.
admin2018-06-213 points
I think I found it, check it out BillyJoeGopher
BillyJoeGopher2018-06-20-1 point
Unfortunately, the description is incorrect. This is definitely not the 'fully loaded' version. The rosters don't have the '92 updates and there are only 7-8 stadiums available.
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Tony La Russa Baseball 2
DOS Version
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